Ashes is an independently produced, narrative-focussed interactive graphic novel/adventure game from Melbourne-based story developer and producer Cléa Frost through her Plot Twist studio. You can find out more about our team below.
Ashes is supported by:
OUR STORY
Meet the Team
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Clea Frost
Developer-Writer-Producer
Clea has worked in Australia, Asia and the U.S. as a writer, producer and story developer across film, TV, webseries, games, VR and audio drama.
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Phoenix Waddell
Lead 2D Artist
Phoenix is a Melbourne-based designer and Artist whose skills include illustration, graphic design, and scenic art. She also has extensive experience within the film and TV industry.
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Jennifer Reuter
2D Artist
German and Polish, Jennifer moved to Australia as a child and later studied Communication Design at RMIT. With experience in event-facilitation, freelancing and working for various studios, Jennifer has collaborated and communicated with teams ranging from startups to established studios. As an artist, Jennifer is most at home at the intersection of grit, texture, elegance and tragedy. "Romantically monstrous" is how she likes to describe it, where the harsh meets a hopeful undertone.
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Audrey Vixen
Composer-Sound Designer
Under his Audrey Vixen alias, Trent Anthony Francis has been producing ethereal, emotional and forward thinking electronic music since the early 00's. Trent's unique brand of dark, ambient soundscapes and apocalyptic beats have been featured on various labels around the world, including: Sony Music, Nuform, WEATNU and Sonaris - as well as his own independent imprints: Music For The Doomed Generation and Charlotte Sinner.
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Michael Kerkow
Senior Developer
Mike is a specialist software developer who revels in unique 3D software and solutions. He has over 12 years of professional experience delivering to a variety of platforms including Windows, Mac, iOS, Android and VR. I’ve worked for clients in a number of industries including education, training, engineering, planning, events management and sports.
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Nick Loki
Senior Developer
Passionate freelance game designer, Unity and Unreal developer and programmer based in Naarm/Melbourne.
Long term Tabletop RPG enthusiast and advocate for games as social therapy. Community developer, teacher and youth worker. Climate and social justice advocate.
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James McDonald
Junior Developer
James is a developer from Melbourne specialising in C+ and Unity.